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CJEU Rules on VAT Treatment of In-Game Currency Traded for Conventional Money

The European Court of Justice has ruled that trading virtual in-game gold for real money constitutes a taxable supply of services, rejecting VAT exemption claims and margin scheme applications.

Nordic VAT Review TeamWednesday, March 11, 20261 min read

The European Court of Justice ruled in case C-472/24 that trading in-game gold from online video games for conventional currencies constitutes a taxable supply of services subject to VAT, rejecting both exemption claims and requests for margin taxation.

ECJ Decision

The Court determined that virtual currencies from online games do not qualify as legal tender or equivalent means of payment under Article 135(1)(e) of the EU VAT Directive. The ECJ emphasized that in-game currencies like those from "Runescape" can only be used within the specific game environment and lack the general acceptance characteristics of legal tender, distinguishing them from cryptocurrencies like Bitcoin which have payment functions outside closed systems.

The Court established that the full consideration received from customers constitutes the taxable amount for VAT purposes, rejecting arguments that only the trading margin should be taxed. The ECJ focused on the conditions for multi-purpose vouchers under Article 30a of the EU VAT Directive, determining that in-game gold represents a consumable advantage itself rather than a means to procure future services.

Practical Impact

The ruling confirms that businesses trading in-game assets for conventional currencies outside game mechanics must treat such activities as taxable supplies of services. This applies broadly to virtual land, skins, virtual items, and tokens without general payment functions. The decision creates particular challenges for traders who purchase from private individuals without input VAT deduction rights, as they must finance VAT on the full sales price from their margins.

Context

This judgment aligns with existing German Federal Fiscal Court precedent while providing EU-wide clarity on virtual asset taxation. The decision addresses the growing digital economy where virtual goods increasingly cross into real-world commerce, establishing that economic transactions outside game mechanics trigger VAT obligations regardless of the digital nature of the assets involved.

Prepared byNordic VAT Review Team
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CountryLithuaniaRegionEuropeUnionEuropean Union